Hadar, located to the east on the mainland, is a nation of harsh desert, dangerous creatures, silver tongued merchants, and sinister thieves guilds. Most of Hadar is uninhabited, consisting of The Great Sand Sea Desert. This seemingly endless desert stretches for hundreds of miles and is wisely considered some of the most unforgiving terrain known to Allorys. Sand vipers, a species of huge armor plated serpent, are only one of the many dangers of the Sand Sea. Bandits, brigands, and other beasts are also known to make the sea their home, waylaying and sometimes even eating hapless travelers. The Semaket in particular are a hazard when attempting to cross almost any part of the sea. And then there is what Hadar is most famous for. It’s Djinn. Although not truly Djinn (Hadaran demons, usually of one of the four elements), Hadaran sorcerers are feared all over Allorys, and rightly so. No one knows where the knowledge to become a Djinn came from, nor how one gains said knowledge. What is known, is that to become one, a person must perform horrors and evils most men are simply not capable of. Carving ancient and forgotten magical runes all over their bodies, the sorcerers bind powerful demons to their very souls. This bond can never be broken, and once complete, grants frightening power. The Demon grants the Djinn great powers at costs known only to them. Stories tell of single Djinn able to reduce buildings to smoldering ash with nothing more than a thought. Even in Hadar, the Djinn are reviled and feared. Thankfully they are rare. Almost as dangerous as the desert, is the civilized part of Hadar. Almost exclusively existing alongside the Suneba river, the cities of Hadar are ruled by coin. Merchant guilds, run by a “pasha”, in turn answer to a “Zyun”. The Zyun, or princes of the cities, are each the undisputed master of their region, often at odds with one another and seeking ways to gain the upper hand amongst his or her peers. Thieves guilds operate everywhere, sometimes even publicly in some cities. Some specialize in actual thievery, while less savory guilds specialize in assassination. Both merchant guilds and Zyun routinely make use of these guilds for one reason or another. Backstabbing, lying, cheating, and double dealing are all in a days work for a Hadaran. “I trust that as much as a Hadaran smile” is a phrase commonly used by other nations, a testament to Hadaran “politics”. The people of Hadar are wary and often opportunistic. They almost have to be. Slavery is legal in Hadar, and if you’re unable to make ends meet, living on the streets is a one way ticket to the nearest market as the next item up for bid.
“What? I only stabbed him because he cheated at dice…At least I think he was cheating. Ah well, I guess now we’ll never know, drinks are on me!” -overheard at an inn in GaHara
Cities: GaHara, New Amalahd